Known outstanding problems ------------------------------------ None! Possible Extras for Version 3 -------------------------------------- - bonus crates? - Add some more easter eggs Changes in 2.00 --------------------- - Pygame 1.8 (though it doesn't take advantage of any new stuff yet) - Convert wavs to ogg, much smaller - Everything is now customizable except for the demo - Added Michel, Monochrome, Vector themes (thanks to Michel and Xavier de Labouret) - Remove hacks I had for python 2.3 compatibility Changes in 1.00 --------------------- - Fixed: The edges of the clouds were noticably truncated. Drew new ones and made sure I copied enough space around them. - Chnge: Good enough! Call it 1.00! Changes in 0.98 --------------------- - Chnge: Make the bomber bomb drops further apart for lower levels Changes in 0.97 --------------------- - Fixed: Copters were only getting one attack instead of 1-5 randomly - Added: Make clouds/display/difficulty/music settable in user_config.txt - Added: Clouds! Make them disableable. - Chnge: Renamed old 'cloud' sprites to 'smoke' Changes in 0.96 --------------------- - Fixed: Could leave some scut when we alt-tabbed back. Not sure why, but just do a full redraw when we get focus back. - Added: Mention the difficulty level on game over - Added: Difficulty 2 gets 1.5x score, Diff 3 gets 2x score - Added: alt-f4 to quit Changes in 0.95 --------------------- - Fixed: Make higher difficulty levels much harder - copters go faster, copters and fighters go more often. - Fixed: Turning off music in menu will immediately kill any music. - Fixed: Pausing will really pause end of level timed stuff too. - Fixed: Pausing by menu or losing focus should pause all sound and music. - Added: 'try a higher level' comment if you don't get promoted. - Added: Always hide mouse cursor - it's useless in window mode and just gets in the way - Added: Put version number up all the time in demo mode. - Added: Flash ship when it's invulnerable. - Added: RAMPAGE! bonus. - Chnge: Rename 'Expert' level to 'Yarrrrr!'. - Chnge: Make menu cursor a little wider, it looks better. - Geeky: menu callback passes item instead of index. - Geeky: Don't pump timed event queue at all while paused. Changes in 0.94 --------------------- - Added: Hide mouse cursor in full screen mode. Changes in 0.93 ---------------------- - Fixed: If you're holding down left/right when you respawn, then start going left/right. - Fixed: Don't pause when mouse is out of window unless focus is actually lost - Fixed: Ramped up the difficulty for the advanced and expert levels - were far too easy. - Fixed: Make Copters hover less as difficulty goes up. - Fixed: Fighters on the left were more likely to attack. Changes in 0.92 ----------------------- - Fixed: A little more difficulty tuning - planes start patroling more often. - Fixed: Slightly decrease the frequency of cruise missiles and bombers. - Fixed: Major redo of the focus catching. We manage window events ourselves instead of relying on pygame.key.get_focused(). - Added: Windowed/Fullscreen menu switch. - Added: Always make the bomber appear from the opposite side of the screen your ship is on, so it doesn't appear and instantly nail you. - Added: After you die, Copters and Fighters go back to idling. Changes in 0.91 ----------------------- - Fixed: Did some major tinkering with the difficulty levels, so things don't suddenly go insane at level 4. - Fixed: jittering planes on return from patrol. - Fixed: move http://sizer99.com demo lines down so they don't conflict with the menu. - Fixed: demo could start rolling while in game if you started game near end of demo. - Fixed: spiff up the mine models so they're more obviously mines. - Added: issues.txt (this file) to distribution. - Added: Death Music - Yo ho ho and a bottle of rum! - Added: Speeded up WavyText a /lot/ with precaching and blits instead of pixel puts. That was the biggest pig in the game. - Added: Show your rank on Game Over screen.